# International Intelligence Game Systems

- **Site version:** `v100.0.27-independent-live-acceptance-kit-wip`
- **Updated UTC:** `2026-07-24T20:30:00Z`
Release: `v100.0.14-handoff-provenance-repair-wip`

Comparative reports are translated into abstract, non-actionable mechanics for direction and tasking, collection, processing and provenance, analysis, dissemination, feedback, counterintelligence, rights, and institutional learning.

Universal pressures include scarce resources, tactical-versus-strategic conflict, interagency rivalry, producer-consumer friction, uncertainty, caveat loss, false accusations, and politicization. Country-specific systems determine how those pressures appear without assigning inherent virtue, brilliance, hostility, or incompetence to a population.

Counterintelligence uses evidence such as access, timing, capability, observable conduct, provenance, and corroboration—not nationality, ethnicity, religion, diagnosis, gender, orientation, or lifestyle.

Exact-byte copies of the seven supplied abstract game-mechanics reports are published under `/docs/international-research-v100.0.13/mechanics/`. They are source material for fictional system design, not independent verification or real-world operational instruction. See `/docs/international-research-v100.0.13/README.md` and the source register for boundaries and hashes.
